

 _____ _                _                  _    __ _                      _                      _      _                
/  __ \ |              (_)                | |  / _(_)                    | |                    | |    | |               
| /  \/ |__   __ _ _ __ _ ______ _ _ __ __| | | |_ _ _ __ ___    ___ ___ | | ___  _ __ ___    __| | ___| |_   ___  _____ 
| |   | '_ \ / _` | '__| |_  / _` | '__/ _` | |  _| | '__/ _ \  / __/ _ \| |/ _ \| '__/ __|  / _` |/ _ \ | | | \ \/ / _ \
| \__/\ | | | (_| | |  | |/ / (_| | | | (_| | | | | | | |  __/ | (_| (_) | | (_) | |  \__ \ | (_| |  __/ | |_| |>  <  __/
 \____/_| |_|\__,_|_|  |_/___\__,_|_|  \__,_| |_| |_|_|  \___|  \___\___/|_|\___/|_|  |___/  \__,_|\___|_|\__,_/_/\_\___|
Charizard Fire Colors Deluxe v1.0     

Submission for Custom Brawl Modding Discord "Make something cool" contest                                                                                                                    
by extreme#8338                                                                                                                         


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠖⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡤⢤⡀⠀⠀⠀⠀⢸⠀⢱⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠳⡀⠈⠢⡀⠀⠀⢀⠀⠈⡄⠀⠀⠀⠀⠀⠀⠀⠀⡔⠦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡤⠊⡹⠀⠀⠘⢄⠀⠈⠲⢖⠈⠀⠀⠱⡀⠀⠀⠀⠀⠀⠀⠀⠙⣄⠈⠢⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡠⠖⠁⢠⠞⠀⠀⠀⠀⠘⡄⠀⠀⠀⠀⠀⠀⠀⢱⠀⠀⠀⠀⠀⠀⠀⠀⠈⡆⠀⠀⠉⠑⠢⢄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⡠⠚⠁⠀⠀⠀⡇⠀⠀⠀⠀⠀⢀⠇⠀⡤⡀⠀⠀⠀⢀⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⢠⣾⣿⣷⣶⣤⣄⣉⠑⣄⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢀⠞⢁⣴⣾⣿⣿⡆⢇⠀⠀⠀⠀⠀⠸⡀⠀⠂⠿⢦⡰⠀⠀⠋⡄⠀⠀⠀⠀⠀⠀⠀⢰⠁⣿⣿⣿⣿⣿⣿⣿⣿⣷⣌⢆⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⡴⢁⣴⣿⣿⣿⣿⣿⣿⡘⡄⠀⠀⠀⠀⠀⠱⣔⠤⡀⠀⠀⠀⠀⠀⠈⡆⠀⠀⠀⠀⠀⠀⡜⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⢣⠀⠀⠀⠀⠀
⠀⠀⠀⡼⢠⣾⣿⣿⣿⣿⣿⣿⣿⣧⡘⢆⠀⠀⠀⠀⠀⢃⠑⢌⣦⠀⠩⠉⠀⡜⠀⠀⠀⠀⠀⠀⢠⠃⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣣⡀⠀⠀⠀
⠀⠀⢰⢃⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠱⡀⠀⠀⠀⢸⠀⠀⠓⠭⡭⠙⠋⠀⠀⠀⠀⠀⠀⠀⡜⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡱⡄⠀⠀
⠀⠀⡏⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⢃⠀⠀⠀⢸⠀⠀⠀⠀⢰⠀⠀⠀⠀⠀⠀⠀⢀⠜⢁⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠘⣆⠀
⠀⢸⢱⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡘⣆⠀⠀⡆⠀⠀⠀⠀⠘⡄⠀⠀⠀⠀⡠⠖⣡⣾⠁⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⢸⠀
⠀⡏⣾⣿⣿⣿⣿⡿⡛⢟⢿⣿⣿⣿⣿⣿⣿⣧⡈⢦⣠⠃⠀⠀⠀⠀⠀⢱⣀⠤⠒⢉⣾⡉⠻⠋⠈⢘⢿⣿⣿⣿⣿⠿⣿⣿⠏⠉⠻⢿⣿⣿⣿⣿⡘⡆
⢰⡇⣿⣿⠟⠁⢸⣠⠂⡄⣃⠜⣿⣿⠿⠿⣿⣿⡿⠦⡎⠀⠀⠀⠀⠀⠒⠉⠉⠑⣴⣿⣿⣎⠁⠠⠂⠮⢔⣿⡿⠉⠁⠀⠹⡛⢀⣀⡠⠀⠙⢿⣿⣿⡇⡇
⠘⡇⠏⠀⠀⠀⡾⠤⡀⠑⠒⠈⠣⣀⣀⡀⠤⠋⢀⡜⣀⣠⣤⣀⠀⠀⠀⠀⠀⠀⠙⢿⡟⠉⡃⠈⢀⠴⣿⣿⣀⡀⠀⠀⠀⠈⡈⠊⠀⠀⠀⠀⠙⢿⡇⡇
⠀⠿⠀⠀⠀⠀⠈⠀⠉⠙⠓⢤⣀⠀⠁⣀⡠⢔⡿⠊⠀⠀⠀⠀⠙⢦⡀⠀⠐⠢⢄⡀⠁⡲⠃⠀⡜⠀⠹⠟⠻⣿⣰⡐⣄⠎⠀⠀⠀⠀⠀⠀⠀⠀⢣⡇
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠀⡜⠀⠀⠀⠀⠀⠀⠀⠀⠱⡀⠀⠀⠀⠙⢦⣀⢀⡴⠁⠀⠀⠀⠀⠉⠁⢱⠈⢆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⢱⠀⠀⠀⠀⠈⢏⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠈⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠱⡄⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡜⠀⢹⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠘⣆⠀⠀⠀⠀⠀⠀⣰⠃⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡾⠀⠀⠘⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠁⠀⠀⠀⠀⠀⠀⠸⡄⠀⠀⠀⢀⡴⠁⠀⠀⢀⠇⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢧⠀⠀⠀⠘⢆⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⣧⣠⠤⠖⠋⠀⠀⠀⠀⡸⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠢⡀⠀⠀⠀⠳⢄⠀⠀⠀⠀⠀⠀⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⡏⠀⠀⠀⠀⠀⠀⢀⡴⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡠⠊⠈⠁⠀⠀⠀⡔⠛⠲⣤⣀⣀⣀⠀⠈⢣⡀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠀⢀⡠⢔⠝⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⢈⠤⠒⣀⠀⠀⠀⠀⣀⠟⠀⠀⠀⠑⠢⢄⡀⠀⠀⠈⡗⠂⠀⠀⠀⠙⢦⠤⠒⢊⡡⠚⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠆⠒⣒⡁⠬⠦⠒⠉⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠒⢺⢠⠤⡀⢀⠤⡀⠠⠷⡊⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠣⡀⡱⠧⡀⢰⠓⠤⡁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠁⠀⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀



 _____              _ _ _       
/  __ \            | (_) |      
| /  \/_ __ ___  __| |_| |_ ___ 
| |   | '__/ _ \/ _` | | __/ __|
| \__/\ | |  __/ (_| | | |_\__ \
 \____/_|  \___|\__,_|_|\__|___/
                                
*Primary Author: extreme#8338 with credit to:

*CBM for the "Make something cool" contest which was the motivation to make this

*All contributers to BrawlCrate(led by soopercool101) and PSA Compressor(led by ICLPX)

*Fudgepop01 for the flag parser and builder tool

*Nanobuds, KingJigglypuff, and Ryztiq for the initial Mega Charizard X costume with Particle effects

*KingJigglypuff, the P+DT, the LTEDT , and the PMDT for contributing to the assets and coding currently used in Project+

*Danterion and Fudgepop01 for the PSA wiki

*Brawl devs ig.
                                
*Eon ;-; and PresidentPwnzer for answering questions related to the development of this mod

*PyroPM, Azel, Wtails, Sczion, and JerryIsUnavailable for assisting in the original T+ fire effects mod by answering my questions 

*KingJigglypuff again for the guides he wrote on REFF editing.

*KingJigglypuff for damaging my sanity by putting the subroutine for charizards down tilt and back air fire in his SFX tab which took a hot minute for me to find. 



 _____             _             _       
/  __ \           | |           | |      
| /  \/ ___  _ __ | |_ ___ _ __ | |_ ___ 
| |    / _ \| '_ \| __/ _ \ '_ \| __/ __|
| \__/\ (_) | | | | ||  __/ | | | |_\__ \
 \____/\___/|_| |_|\__\___|_| |_|\__|___/
Buckle your seatbelts we got a lot to cover

This mod contains 11 different configurations for charizards fire. This can be broken down into three catagories: 1. Standard Fire Recolors, 2. Mega Charizard X Fire recolors, and 3. Rainbow.

####################                                         
STANDARD FIRE COLORS
####################
Standard colors are recolors of the normal brawl fire effects for charizard

Default - Slot 0 and all unused slots
Blue	- Slot 1
Green	- Slot 2
Purple	- Slot 3
Yellow	- Slot 4

##################                                         
MEGA X FIRE COLORS
##################
Mega Charizard X effects are the same as their standard counterparts but they also have jaw fire

In P+ these will appear on the armored costumes
Note: P+'s mega charizard x secret alt no longer has its fire effect cuz there is so little room left in the PSA that the needed if commands for it wont fit.

RedX	- Slot 20
BlueX	- Slot 21
GreenX	- Slot 22
PurpleX	- Slot 23
YellowX	- Slot 24
	                                         
##################                                         
RAINBOW FIRE COLORS
##################
The tail fire effect for rainbow fire colors switches between red, blue. green, purple, and yellow.
Unfortunantly thats all this does cuz I couldnt get the other effects to work with how much PSA space is left

Rainbow	- Slot 5

##############
ON-HIT EFFECTS
##############

The five colors use the following elements for their on hit visuals

Red		- Fire
Blue	- Aura
Green	- PM Luigi Green Fire(see below)
Purple	- Darkness
Yellow	- Electric


################
LUIGI GREEN FIRE
################

The zip for this mod contains my Green fire for everyone codes and common effect bank. You'll need to install them for the green burn effect to work as in PM and P+ the effect is set up to only work for luigi.

The files for this are 

common3.pac
effects.asm
elements.asm


 _____          _        _ _   _____          _                   _   _                 
|_   _|        | |      | | | |_   _|        | |                 | | (_)                
  | | _ __  ___| |_ __ _| | |   | | _ __  ___| |_ _ __ _   _  ___| |_ _  ___  _ __  ___ 
  | || '_ \/ __| __/ _` | | |   | || '_ \/ __| __| '__| | | |/ __| __| |/ _ \| '_ \/ __|
 _| || | | \__ \ || (_| | | |  _| || | | \__ \ |_| |  | |_| | (__| |_| | (_) | | | \__ \
 \___/_| |_|___/\__\__,_|_|_|  \___/_| |_|___/\__|_|   \__,_|\___|\__|_|\___/|_| |_|___/
                                                                                        
#############################
INSTALLING GREEN FIRE ELEMENT
#############################

1. Put common3.pac in [BUILDROOT/pf/system] and replace the old common3.pac
2. Put Elements.asm in [BUILDROOT/Source/ProjectM] and replace the old Elements.asm
3. Put Effects.asm in [BUILDROOT/Source/ProjectM/PSA] and replace the old Effects.asm
4. Go into your BUILDROOT folder(could be named Project+, ex_remix, etc. varies based on build) and drag the file named "RSBE01.txt" onto GCTRealMate.exe. Do the same for "BOOST.txt"
5. FINISHED

#############################
INSTALLING THE FIRE EFFECTS
#############################

1. Put fitpokelizardon.pac in [BUILDROOT/pf/fighter/pokelizardon] and replace the old fitpokelizardon.pac
2. FINISHED

###################################################
CHNAGING THE SLOT FOR WHERE THE FIRE EFFECTS APPLY
####################################################

BE VERY CAREFUL, the fitpokelizardon.pac provided in this download will likely crash if more then a kilobyte is added to it. I recommend only changing exisiting commands instead of adding new ones. 

Feel free to shoot me a DM if you have trouble with this. Its extreme#8338 on discord.

0. Figure out the slot ID of the costume you want to add effects to (it will be the last two numbers of the filename of the costume)
1. Open fitpokelizardon.pac in the program "PSA Compressor"
2. Go through each subaction and subroutine(there are very many, zard uses a lot of differnet fire effects) and look for any commands that reference "LA-Basic[54]". LA-Basic[54] is a variable that contains the current costume ID in use. 
3. Cross reference the ID numbers in the PSA with the slot numbers in the "Contents" section of this readme to figure out which "if" commands represent what color you want to apply to a different slot
4. Double click to open the "if command" and go to the value section. Change the value to the number of your costume ID
5. Repeat until you have worked through all the subactions and subroutines in the PSA
6. FINISHED




